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Thread Statistics | Show CCP posts - 7 post(s) |

Nevyn Auscent
Broke Sauce
970
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Posted - 2014.01.27 07:32:00 -
[1] - Quote
TrouserDeagle wrote:Arthur Aihaken wrote:TrouserDeagle wrote:because the fact that it's called a missile launcher and that it's a medium-sized one isn't a good reason balance-wise for you to get a load of bonuses for it. Balance-wise, rapid light missile launchers do less DPS than heavy and heavy assault missiles - even if the bonuses were extended to them. sounds good to me. You will find most of the ships missing bonuses are not cruisers but battle cruisers, and this was deliberate on CCP's part to make Battlecruisers feel different, not just oversized cruisers. If there are cruisers missing RLML bonuses feel free to bring those up though. |

Nevyn Auscent
Broke Sauce
970
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Posted - 2014.01.27 07:33:00 -
[2] - Quote
Kane Fenris wrote: make the weapon "unjammable" (like the launcher keeps fireing at the selected target even if jammed and weapon maybe fine as is (or as proposed) would make it a intesting choice for some purposes.
Load FoF missiles into it. Hey presto, unjammable. |

Nevyn Auscent
Broke Sauce
981
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Posted - 2014.01.28 04:03:00 -
[3] - Quote
So few people use quad lights currently that if you changed them to actually have small turret tracking & sig radius, front loaded dps & a cooldown/reload, they would probably increase in popularity, not decrease. |

Nevyn Auscent
Broke Sauce
1036
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Posted - 2014.02.01 13:07:00 -
[4] - Quote
Wow... Box launchers..... Sit down and work out the DPS on those, seriously. You are getting almost the same DPS INCLUDING RELOAD as the old RLML, that was well known as an OP weapon overall. And you are getting it front loaded which overwhelms active tanks better. Some of you won't be satisfied till you get twice the old DPS it seems at least. |

Nevyn Auscent
Broke Sauce
1057
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Posted - 2014.02.04 09:55:00 -
[5] - Quote
CCP Rise wrote:
The big problem with this is that currently you have two options in the drop down, one for reloading the same and one for switching to a new type. If we did what you're talking about we would need three options, one for reloading current ammo to full, one for swapping to new kind of ammo but same amount of charges, and one for swapping to new type of ammo at max charges. We could do that, but it would add anywhere from one to several rows to the right click menu and would also probably be pretty confusing to a lot of users.
I would prefer if we could find something like making the reload time only 10 seconds unless you have a weapon timer. This exact solution doesn't work because of how NPC timer works, but from the user perspective it's much cleaner. We wouldn't have to clog up any menus or make any new explanations about how the mechanic worked.
The most critical ammo swaps are going to be mid fight when you are already engaged in PvP but hitting a stacked resist, so the weapon timer won't work. I think your three right click lines are the best option. Reload existing. Swap to new. Reload to new. By calling it swap vs reload people will work it out fast enough.
As for Kaeda, so you mean you took 2 T2's vs a single T1 who couldn't hold tackle on you but still chased you off? You had numbers and the mobility advantage and at the end of the day, he won. |
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